Stavros has a butt
Sep. 12th, 2018 12:09 am( nudity )
I should be working on a strip, ideally, but I’m not today; busy with other things. What I actually worked on Tuesday was studying some clothes I installed this week; I wasn’t planning to post anything from that yet. So once again I grabbed an old scene and tried to get a quick render from it.
I opened up the last scene with Stavros, stuck a camera behind Stavros, and took a picture of his butt. I hid the trousers because they had a ridiculous amount of pokethrough, and I wanted to see more of his body hair, really. That’s about the amount of thought that went into that. (I did set his genitalia to be visible, and try and pose them naturally, but they’re hidden by the thigh anyway.)
I should be working on a strip, ideally, but I’m not today; busy with other things. What I actually worked on Tuesday was studying some clothes I installed this week; I wasn’t planning to post anything from that yet. So once again I grabbed an old scene and tried to get a quick render from it.
I opened up the last scene with Stavros, stuck a camera behind Stavros, and took a picture of his butt. I hid the trousers because they had a ridiculous amount of pokethrough, and I wanted to see more of his body hair, really. That’s about the amount of thought that went into that. (I did set his genitalia to be visible, and try and pose them naturally, but they’re hidden by the thigh anyway.)
Jenny in some bedroom
Nov. 13th, 2017 01:02 pm
I'm afraid the the newest version of DAZ Studio may be getting beyond what my little old laptop can handle.
I heard that DAZ3D finally put a sort of dynamic cloth room in DAZ Studio, so I had to try it. But I couldn't get part of it to work. I had to update the driver on my graphics card to allow me to run the 'dForce' dynamic function at all, but there are problems beyond that. The copy of DS 4.10 I downloaded is buggy, and the dynamic simulations are very slow. I gave up.
So, instead of some wacky dynamic cloth effect, I ended up with this shot as a daily render. This was shot in 32-bit DS 4.0, which I have used for much of the last six years, and which I know my way around all right. I wonder when my hardware will give out.
This is, of course, my version of Jenny Everywhere, just without the goggles and scarf.
Oh! I forgot this part: “The character of Jenny Everywhere is available for use by anyone, with only one condition.This paragraph must be included in any publication involving Jenny Everywhere, in order that others may use this property as they wish. All rights reversed.”