I'm playing Lunarium, and fuck this boss
Oct. 24th, 2026 11:18 pmSometimes Roan does an unblockable attack when he's standing next to you. You have just enough time to press C and counter him if you react immediately when he turns red.
Sometimes Roan suddenly jumps backwards. If he follows up with an unblockable charge, which he may or may not do, it's already too late to press C when you see him turn red. But if you press C as soon as he jumps backwards, it's too early. If you want to try to counter him, you have to remember to do it just a little after he jumps back, and even then, you'll waste mana if he doesn't charge.
In his second phase, he generates a magic scythe for some attacks. If he jumps backwards with it, he'll jump forward instead of lunging forward, so you have to wait and press C a little ways into the jump. But he still does the lunge sometimes if he jumps backwards without the scythe. It's like "Simon says press the button while I jump. Press the button while I jump. Whoops, I didn't say Simon Says!"
He also has a fakeout attack where he disappears and reappears during the jump forward, but at that point, does it even matter? You have the backwards jumps to keep track of, you have scythe and no-scythe to keep track of, and if you're concentrating on whether he'll jump backwards, you'll be too late to react when he turns red while he's close to you.
Sometimes Roan suddenly jumps backwards. If he follows up with an unblockable charge, which he may or may not do, it's already too late to press C when you see him turn red. But if you press C as soon as he jumps backwards, it's too early. If you want to try to counter him, you have to remember to do it just a little after he jumps back, and even then, you'll waste mana if he doesn't charge.
In his second phase, he generates a magic scythe for some attacks. If he jumps backwards with it, he'll jump forward instead of lunging forward, so you have to wait and press C a little ways into the jump. But he still does the lunge sometimes if he jumps backwards without the scythe. It's like "Simon says press the button while I jump. Press the button while I jump. Whoops, I didn't say Simon Says!"
He also has a fakeout attack where he disappears and reappears during the jump forward, but at that point, does it even matter? You have the backwards jumps to keep track of, you have scythe and no-scythe to keep track of, and if you're concentrating on whether he'll jump backwards, you'll be too late to react when he turns red while he's close to you.