Nov. 17th, 2014

raspberryrain: (smoulder)


The other day, I left a really nitpicky critique on someone else’s work on dA because it bugged me. (And I downplayed what actually bothered me and pretended it was technical, when really I didn’t like the subject. But the technical stuff did bother me too.)

So today I was worrying a lot about little wrong geometries and bad physics in this shot. It’s mostly OK, I hope. Posting a little late because I tried rendering it with raytracing, which takes a long time with LaFaonne’s hair. And then I ended up not using that in the end anyway—this is with deep shadow maps—because the shadow strengths seemed not to fit the lights. Weird.

(And because I decided to work on this scene idea, I am no closer to getting a comic strip for Comix Warriors done.)

December 2024

S M T W T F S
1234567
891011121314
15161718192021
22232425262728
2930 31    

Most Popular Tags

Page Summary

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 15th, 2025 10:37 pm
Powered by Dreamwidth Studios