Nov. 17th, 2014

raspberryrain: (smoulder)


The other day, I left a really nitpicky critique on someone else’s work on dA because it bugged me. (And I downplayed what actually bothered me and pretended it was technical, when really I didn’t like the subject. But the technical stuff did bother me too.)

So today I was worrying a lot about little wrong geometries and bad physics in this shot. It’s mostly OK, I hope. Posting a little late because I tried rendering it with raytracing, which takes a long time with LaFaonne’s hair. And then I ended up not using that in the end anyway—this is with deep shadow maps—because the shadow strengths seemed not to fit the lights. Weird.

(And because I decided to work on this scene idea, I am no closer to getting a comic strip for Comix Warriors done.)

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