I named him after Brian Eno
Aug. 9th, 2016 10:23 am
I did sort of name him after Brian Eno, but really I just had to call him something. Apparently, given a wiremesh sphere, I can pretty quickly manage to sculpt a passable human head, even in a program I just got, with controls unlike what I’ve used before. That’s…not really that surprising, somehow.
I still don’t know how to export textures from Sculptris into DAZ Studio (I really have had it less than a day, and I haven’t read all the documentation), so I just did new materials in DS for Brian. I think they look all right.