raspberryrain: (smile)


I did sort of name him after Brian Eno, but really I just had to call him something. Apparently, given a wiremesh sphere, I can pretty quickly manage to sculpt a passable human head, even in a program I just got, with controls unlike what I’ve used before. That’s…not really that surprising, somehow.

I still don’t know how to export textures from Sculptris into DAZ Studio (I really have had it less than a day, and I haven’t read all the documentation), so I just did new materials in DS for Brian. I think they look all right.
raspberryrain: (braids)


I actually painted Steve in Sculptris, making him look even sillier, but I exported him without his texture and lost it. I literally just installed the program today.
http://pixologic.com/sculptris/

For half a decade I have been using other artists’ OBJ files in DAZ Studio. It's high time I expanded my tool set. And Sculptris is freeware from the people who make ZBrush, and seems like it may help.

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